You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth.
Play this military sci-fi FPS, now enhanced for modern platforms and feature-complete with all-new campaign content, Quake II 64, online multiplayer and co-op support, and more.
Features Experience the Military Sci-fi FPS,
Enhanced Get the Original Mission Packs: The Reckoning and Ground Zero Play the All-New Expansion “Call of the Machine”
Get Quake II 64 for Free
Enjoy Online & Local Multiplayer/CO-OP Play Together with Crossplay
Take the fight to the Strogg with our enhanced re-release of Quake II, now available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch, in addition to PC platforms and Game Pass (subscription required). This re-release is our biggest effort yet with enhanced AI, gameplay improvements, presented in up to 120hz in 4K on supported platforms (see the below FAQ for details) and we even dug into the development archives of Quake II to restore elements that were cut from the original game’s conception.
- Includes the original Quake II campaign plus both Mission Packs, The Reckoning, Ground Zero, plus the previously Nintendo 64-exclusive Quake II 64 and the brand-new Call of the Machine episode from MachineGames
- Improvements to gameplay, including content restored from the original development, plus visual upgrades such as dynamic shadows, improved lighting, glow maps and more.
- Play local split-screen and online across four Multiplayer modes with crossplay functionality:
- Team Deathmatch
- Capture the Flag
- Add AI opponents in Deathmatch and Team Deathmatch modes, explore the id Vault, enjoy improved co-op play and much more!
For a deeper dive into the technical enhancements we made in this re-release of Quake II, please check out this in depth article
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The gameplay in Quake II has been shined to a polish to improve the feel of the game while keeping the original spirit intact. Weapon fire from players and enemies now have muzzle flashes to improve feedback and new damage indicators to better communicate to players where they are taking damage from. An increased tick rate ensures action is more responsive and hundreds of level and gameplay bugs have been fixed.
The forces of Stroggos are deadlier than ever with improved pathing, new attacks and new tactics. Enemies will hit the dirt to dodge shots and jump down off ledges to get a better angle, making enemy encounters more dynamic. Flying AI has been rebuilt to allow for better and more realistic navigation through the air. Watch out for the Berzerker’s new leap attack, restored from the game’s original development, and dodge Parasite tongue lashings which will now stick into the wall, temporarily stunning them.
Levels have been enhanced with improved lighting, along with updated weapon and enemy models. Dynamic shadows and lighting have been added to levels and weapon effects. New glow maps make computer terminals, power cores and other illuminated surfaces pop. These graphics settings and more can be customized through the in-game menus.
This release of Quake II includes the original expansion packs, The Reckoning, and Ground Zero. All the AI enhancements from Ground Zero are now available in all episodes. Additionally, for the first time, Quake II 64 has been ported over, making this exclusive episode available in high resolution and high framerate with modern controls.
In the depths of Strogg space lies the Machine, a singularity capable of collapsing the fabric of reality. Fight across time and space to find the Strogg-Maker, destroy it and change humanity's destiny in the brand-new episode, Call of the Machine. Created by MachineGames, this follow-up to their Quake episode Dimension of the Machine is now available for both single player or in cooperative play.
Navigate your way through the vast hub-based worlds of Stroggos with a brand-new compass item that will direct you to your next objective, no matter where you are, with useful arrows dropped into the world.
For the first time, dive into the id Vault and explore concept art and gameplay footage of Quake II, including early versions of weapons, items and even playable levels from the game's original development.
Quake II includes 4-player split-screen local multiplayer on all platforms, with 8 player split-screen available on Xbox Series X|S and PC. Fight against your friends in Deathmatch, Team Deathmatch and Capture the Flag, or team up in Cooperative games available for all five campaigns. Fill out your slots with AI bots for both Deathmatch and Team Deathmatch modes.
For the genuine QuakeCon experience, LAN play is also supported across all platforms and Nintendo Switch players can frag locally through ad-hoc wireless multiplayer. Mix up your games with custom settings such as Instagib and random weapons to maximize your fun.
Play with friends no matter which platform they prefer. Crossplay is available on Game Pass, PC (with controller), Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and Nintendo Switch versions of the game, so you can play Quake II with everyone. Join your friends quickly using our room code system for finding lobbies.
Save games are now supported while playing cooperatively and new rules have been added to improve Quake II's Cooperative modes. If all players die, it's game over and the level will restart. Respawn your teammates by clearing all enemies in the area or finding a safe place to hide. Teammates will spawn near you, letting you get back into the fight quickly.
Create an additional challenge for you and your friends by setting a maximum lives limit or upping enemies' health. To help with communication, you can also ping areas in the map by using the “point” gesture that will be visible to all other players.
Quake II bots can be added to Deathmatch and Team Deathmatch modes in both offline and online matches. They are more aware of their surroundings, including danger, and can perform advanced maneuvers like rocket jumps. With six skill levels from Training to Nightmare, Quake II bots are fun for both beginner and experienced players.
With this release of Quake II, we are adding new accessibility features so the game can be enjoyed by even more players. For a full rundown of the accessibility features offered, check out this article.
After installing or updating the game for the first time, you will be presented with an Accessibility Options notification. Read through the available options to make sure they are set to your preference. Once in-game, these options can be altered from the Options/Accessibility sub-menu via the Main and Pause Menus
Enables synthesized voiceover of incoming multiplayer text chat.
Converts incoming voice chat into text in the multiplayer chat window
Use text-to-speech on outgoing multiplayer chat, converting your text into a synthesized voice chat audible to other players
Voice profiles can be selected from the Accessibility menu when connected to an online multiplayer session. Note that the number of voice profiles may vary by language.
Changes the default text field backgrounds to improve User Interface legibility
Changes the original in-game font for added legibility
Decreases opacity of onscreen effects to reduce flash intensity
Changes the display duration of center print HUD messages
Changes the display duration of corner print HUD messages
Changes the maximum number of onscreen corner print HUD messages
Changes the display duration of multiplayer text chat messages